Nu er det B-sitets tur: Ny opdatering af Ancient er landet
En ny CS:GO-opdatering er frigivet i nat, og her er der især en række forbedringer af B-sitet på Ancient.
Her er der blandt andet lavet om på det visuelle på selve B-site og de omkringliggende spots, og så er passagen mellem B-site og stilladset ind mod mid også rettet, så der nu er direkte passage og ikke en snørklet vej ind.
Desuden er der skruet på kontrasten i mappet for at gøre det nemmere at spotte andre spillere, og så er der en række andre småjusteringer.
Tidligere på måneden var det blandt andet mid og A-sitet, der stod for tur, hvor der blev åbnet for at booste sig selv op til at holde en vinkel fra T-spawn ind mod A.
Ancient skal efter planen i spil første gang i næste uge, når IEM Summer skydes i gang.
Foruden justeringerne til Ancient bød nattens opdatering også på forbedringer til blandt andet Cache, Mocha og Grind.
Hele opdateringen kan ses her:
[ MISC ]
– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
– Coach positions are now saved in round backup files.
– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
– In Retakes, armor value now remains fixed during card selection.[ VSCRIPT ]
– Fixed bounding box issue for rotated entities.[ MAPS ]
– Ancient
— Art-revision on bombsite B and surrounding area
— Higher contrast base textures at B for better player reads
— Fixed random missing micro-polygons in bomb B totem/sculpture
— Recolored plywood throughout the map for better contrast
— Straightened out broken-wall passage to bombsite B
— Tweaked spawnpoint placement for both teams– Grind
— Reduced lurk positions in mid for more fluid rotations.
— Lowered cover on A Short to allow boosting over smokes.
— Removed unintended boost locations.
— Fixed multiple bomb stuck spots.
— Minor quality of life and art updates.– Mocha
— Clipping improvements.
— Navigation mesh improvements.
— Added additional bombsite markers.
— Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.– Cache
— Performance optimizations. (Thanks leplubodeslapin!)
— Reduced bird sounds volume.
— Reduced contrast on some textures.
— Brightened sky slightly.
— Fixed minor issues. (Thanks imik!)
— Restored vivid color to select textures and models.
— Restored select details even on lowest graphical settings.