Ny viewmodel bob og FPS-kommando i fredagens opdatering
RMR A er i fuld gang, men det afholder ikke Valve fra fortsat at forbedre spillet.
Natten til fredag er der nemlig landet en ny opdatering, der bringer en række mindre features til spillet.
Blandt de nye ændringer er en ny 'viewmodel bob', som betyder, at våbnet bevæger sig en smule anderledes, når man løber, end det tidligere har gjort.
Derudover har Valve også tilføjet en ny kommando, der viser FPS og ping. Den erstatter kommandoen cq_netgraph og giver spillere bedre og nemmere mulighed for at følge deres FPS inde i spillet, end man ellers har haft i CS2.
Den anden måde, man hidtil har kunnet se sin FPS på i CS2, var gennem Steams Overlay, hvor man kunne slå det til, men nu får man, ligesom i CS:GO, altså en kommando, som gør det nemt at se sin FPS.
Valve har også tilføjet flere 'performance'-forbedringer og fikset problemer nogle animationsfejl, når man klatrer på stiger.
Læs hele opdateringen herunder:
ANIMATION
Fix for animations when climbing ladders
Fix for menu agents wielding tasers
Fix for Kukri knife hold animation during team intro sequence
SPECTATING
spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
spec_player and spec_goto now works in CSTV and demo playback
tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
GAMEPLAY
In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
In Deathmatch, getting a second Zeus kill in the same life will earn double points
mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
LOGGING
Start of warmup and end of warmup will now produce a log message in the game server log
Reported damage no longer has a rounding error when reported in the game server log
MISC
Improved viewmodel animation smoothness when client framerates get low or unstable
Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
Fix for sometimes failing to connect to a local practice server without Steam connectivity
Fixed a bug with Skill Group animation at the end of competitive matches
Fixed sniper scope performance hitch and adjusted visual treatment.
Various performance improvements
MAPS
Vertigo:
Fixed grenade clipping around AC unit at B-site
Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
Improved collision of sliding door meshes at Ramp
Anubis:
Added and removed a ladder near boost spot by T spawn
Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
Clipping improvements
Fixed some disappearing mesh