STORT GALLERI: TRAIN ER TILBAGE I HELT NYT LOOK
Så skete det langt om længe.
Efter flere ugers spekulation, rygter og hints fra Valve, har spiludvikleren natten til torsdag frigivet en opdatering til Counter-Strike, hvor det ikoniske map nu er muligt at spille i både Competitive, Casual og Deathmatch.
Det er dog langt fra Train, som vi kender det fra CS:GO. Mappet har fået en gedigen overhaling og er nu blevet både mørkere, har fået regn og drager i det hele taget mere fordel af Source 2-enginen.
Samtidig med opdateringen har Valve også tilføjet en map guide til Train, hvor der demonstreres fire simple granat-lineups for Terroristerne.
Nye community maps
Foruden Train er der også tilføjet to yderligere community maps, Basalt og Edin, til Competitive, Casual og Deathmatch-modes, mens der er kommet to community wingman-maps i form af Palais og Whistle.
De fire nye community maps erstatter de fire foregående, Thera, Mills, Assembly, og Memento.
Desuden byder opdateringen også på en række justeringer til Overpass.
Læs hele opdateringen her:
DAMAGE PREDICTION
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
Damage prediction is not active when you have high ping.
ANIMATION
Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
Fixed a case where legs weren't animating correctly while taking damage.
GRAPHICS
Added ambient occlusion for first person legs to better ground them in the environment.
Performance optimizations for molotov and incendiary effects.
GRENADES
Added axis labels to the grenade line-up reticle tick marks.
The grenade preview camera now shows the result of a jump throw while the jump button is held.
MAP GUIDES
Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on.
Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.
MISC
New game settings for radar map blending and background opacity.
Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
Fixed a regression with Chinese input via the Microsoft Input Methods.
CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
Charm Template number is now available in Charm descriptions.
MAPS
Train
Added Train to Competitive, Casual, and Deathmatch modes.
Community Maps
Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
Added Palais and Whistle to Wingman mode.
Removed Thera, Mills, Assembly, and Memento from all game modes.
Ancient
Fixed some lighting errors.
Fixed some collision gaps.
Fixed some bad wall bang spots.
Fixed a stuck spot.
Italy
Fixed some bad boost spots.
Mirage
Fixed a pixel peek.
Overpass
Visual updates to canals area and B-site.
Rework of heaven drop down mechanics.
Performance improvements, particularly in canals area and B-site.
Added a sign that blocks a bad line of sight from long boost to CT spawn.
Removed small fence at the edge of party/picnic that interfered with visibility to train station.
Removed some geometry under wrecked truck that looked like player legs.
Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
Deleted a tree that interfered with a line of sight.
Moved one of the crate lids on A-site to block a bad line of sight.
Removed some lamps that could look like player heads at A-site.
Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
Removed a chain link fence in alley that made players hard to see.
Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
Made shelf in heaven look less like a player.
Adjusted props and lights in heaven to reduce noise and make players brighter.
Removed handcart behind barrels at B-site so players can back into the corner.
Adjusted collision around barrels for better player movement.
Added light behind barrels for better player visibility.
Fixed weird collision on barrel that made for inconsistent wall bangs.
Fixed bad graffiti rendering at B-site.
Removed concrete block behind the cement bags at B-site for less awkward player movement.
Set many smaller props to exclude player movement and grenade bounces.
Fixed some pixel peeks.
Small visual updates throughout the map.
Shoots
Performance improvements in some areas.
Se billeder her:
A-site
B-site
Nye Popdog
T-spawn mod Ivy og A
CT-spawn mod Ivy og A
Gangene og showers