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Valve opdaterer Counter-Strike: Source
Det er lige over 20 år siden, Counter-Strike: Source så dagens lys, og selv om både CS:GO og CS2 de seneste mange år er løbet med opmærksomheden, så er der nu godt nyt, hvis du fra tid til anden savner Source.
Valve har nemlig frigivet en række småopdateringer, ligesom spiller nu også er opdateret til at kunne bruge 64-bit-udgaven af Source-enginen, som kort fortalt betyder, at spillet kan udnytte mere af computerens RAM og dermed køre bedre end hidtil.
Counter-Strike: Source blev frigivet i november 2004 og var sammen med Counter-Strike 1.6 de mest populære udgaver af Counter-Strike, indtil CS:GO tog over i 2011 og op gennem 10'erne blev den dominerende Counter-Strike-titel.
I 2023 kom skiftet fra CS:GO til CS2 så, og selvom antallet af samtidige spillere foreløbigt toppede i foråret 2023 med over 1.8 millioner samtidige spillere, så er CS2 ved at nå samme højder. Så sent som i sidste uge var 1.743.533 spillere inde samtidig.
Foruden opdateringen til Counter-Strike: Source er der også frigivet lignende opdateringer til Team Fortress 2, Day of Defeat: Source, Half-Life 2: Deathmatch, og Half-Life Deathmatch: Source.
Med opdateringen til Counter-Strike: Source er det derfor også på sin plads med et gensyn med en sand klassiker fra Source-tiden:
Hele opdateringen kan læses herunder:
Counter-Strike: Source Update Released
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
Fixed gifts not randomly dropping when players are killed during the winter event
Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server